Showing posts with label Apple iOS. Show all posts
Showing posts with label Apple iOS. Show all posts

Monday, February 20, 2012

iOS 5.1 Will Finally Bring Rich Text To Notes App [Rumor]

Apple finally brought the rich text format to its Mail app in iOS 5, but the Cupertino company is yet to introduce it to an app that I think needs it just as much: Notes. According to the screenshot above, however, it’s coming in iOS 5.1.
There are several features that have been left out of the iOS 5.1 developers betas, such as the new lock screen camera slider and Japanese support within Siri that we discovered last week. And it seems rich text formatting for the Notes app is another thing we can add to that list.
iPhone Hellas, which published the screenshot above, claims Apple’s next iOS update will finally bring bulleted lists, links, underlined text, new fonts, and font colors to the Notes app.
And there’s never been a better time, with rich text formatting part of the new Notes app for Mac that will make its debut with OS X Mountain Lion this summer.
Its migration to the Mac, as well as its new features, could suggest Apple has big plans for the Notes app. What has essentially been a very basic text editor since it made its debut on the first iPhone could turn out to become a real rival to services like Evernote in future, though admittedly there’s a long way to go just yet.
The iOS 5.1 update is expected to go public during Apple’s iPad 3 unveiling next month.
[via iMore]


Sunday, February 19, 2012

Nokia Pulse heading to iOS and Android

Nokia Pulse is heading to iOS and Android.   Nokia Pulse is a social location app currently available for both Symbian and Nokia N9 at Nokia store. bizjournals describes Nokia Pulse as Nokia trying to get right what Google Latitude missed.
Why put it on other platforms? Başak Özer, (previously of Quattro Wireless and TomTom) who leads  Nokia’s Social and Location Based Applications division says, “To be social, you have to be on every platform”.  It’s something that is complementary to the facebook and twitter experience (as opposed to being a new service attempting to compete with it).
Nokia Pulse brings your everyday conversations to life by automatically tagging photos and updates with your location.
Every conversation, from pickups and drop-offs to meet-ups, is as instant, private, and simple as sending a text, but far more useful and engaging. Nokia Pulse is integrated with Maps, so finding people nearby, discovering new places, and getting directions is a snap.
Group Conversations:
Keep it Private. Keep it Personal. Keep it Real.
  • Private check in – All your conversations stay private and safe
  • Photo check in – Automatically tag your location to all your photo updates
  • Private by Default – No complicated privacy settings needed
Live Places:
One tap and they know where you are. Two taps to get you there.
  • Bring your favorite places to life – Post a favorite place to a conversation
  • Discover what’s nearby – Make and view recommendations of nearby places of interest
  • Getting there is a snap – Get directions directly from the recommended place
Your People:
Your Family. Your People. You Decide.
  • Instant: Receive instant on-device notifications of all new updates
  • Open:  Everyone with an email address can participate
  • Easy:  Sending and receiving messages with Nokia Pulse is as easy as SMS
  • Powered by the cloud: Your conversations are saved in the cloud for as long as you need them
  • Accessible from anywhere: Nokia Pulse is available on multiple touch-points – desktop web, mobile web, Windows Phone and Symbian devices
 

Thursday, February 16, 2012

How To Sync Your iOS Device With Multiple iTunes Libraries

A new jailbreak app called MultiTunes lets you sync with multiple iTunes libraries on your iOS device. Apple limits you to one iTunes library at a time by default, and while iCloud and iTunes Match make it easier to access your music from anywhere, some would still like to sync with different libraries without deleting all locally stored music first. That’s where MultiTunes saves the day.
The developer warns new users:
“Before downloading content from iTunes or App Store apps, make sure your default library is selected in this app. Otherwise, your content may not download properly.”
MultiTunes is really easy to use, and it’s a perfect way to sync music from different iTunes libraries. When you open the jailbreak app on your iOS device, create as many different libraries you want. When you select a different library, open the Music app and you’ll notice that you have either no music or an entirely different collection, depending on whether you’ve synced with iTunes or not.
When you change libraries and open iTunes, you’ll be prompted to “set up” your iOS device again. Don’t freak out, this doesn’t mean that all your info is about to be replaced. Simple add a name for your device again (just keep it the same) and everything will look normal in iTunes, minus your empty Music app library. Your device will need to be authorized with another iTunes account to transfer purchased, DRM-protected music, but you should be able to add tunes over smoothly otherwise.
If you want to go back to your original library, simply open MultiTunes again and select it. Your Music app will be switched back to its original state instantly and your device’s library will show up like normal in iTunes again. Remember that you’re using onboard device storage for these different libraries, so be wary of your capacity when syncing back and forth.


Wednesday, February 15, 2012

App Development By the Numbers – Android Sputters While iOS Surges


Beyond the sheer number of devices sold, one of the biggest ways to Apple and Google try to position themselves as having the top mobile platform is by comparing the number of third-party apps available for users to download. Apple usually takes the number of apps available one step further when comparing iOS to Android by pointing out how many apps take advantage of the iPad’s tablet features such as screen size.
This is one of the reasons that an active and developer community is crucial a mobile platform’s success. Although Android entered the app race after Apple had begun to establish a successful developer community, the platform began to catch up quickly. All that seems to have changed over the past year, with a new report showing iOS developers are now creating three apps for every single new Android app.
The trend was identified by Flurry, a company that helps mobile developers integrate analytics and advertising into their apps. Flurry noted that at the beginning of 2011, the rates were much closer with two new Android apps for every three iOS apps. Peter Farago, vice president of marketing at Flurry noted that the company “saw a greater migration to iOS.”
That has longterm implications for both consumers and business users of third-party apps and some of the same trends causing developers to prefer iOS could easily apply to in-house app development at enterprise companies – particularly if you look at some of the trends that Businessweek identified based on the Flurry data and developer interviews, which include:
  • The simpler development process and toolkit for iOS
  • The variety of of Android devices including non-standard Android platforms like Amazon’s Kindle Fire
  • The single Apple-managed App Store versus as many as 90 Android storefronts, including Google’s Android Market
  • The differences in purchasing culture (iOS tends to offer more paid app success compared to Android where there is an expectation for apps to be free and developers to make money by in-app sales and ads)
For businesses developing apps, two of those trends – the ease of development and the limited variation between devices – certainly make iOS a much more attractive candidate. The inherently better security of iOS is also likely to sway corporate IT departments to prefer iOS as a platform for internal apps compared to Android.
It’s also worth noting that these four trends may be part of the reason that Android developers haven’t yet embraced tablet development in the same way that iOS developers have jumped on the iPad bandwagon.


Monday, February 13, 2012

How to stop apps like Path from stealing your contacts


Path caused quite a stir last week when it was discovered that the app secretly transmitted users’ entire contact lists to its servers. Without giving users the option to approve the transfer or even giving an indication that this data was being sent, Path was basically stealing personal data. The company’s CEO would later apologize and a recent update makes the process more transparent, but the damage has been done and the company’s image is tarnished. Apple is known for having strict guidelines by which iOS apps are judged before being allowed in the App Store, but apparently the theft of user data falls within those guidelines. Luckily for iPhone users, one developer decided to take matters into his own hands. Read on for more.
IOS developer Ryan Petrich has created a simple utility called ContactPrivacy that has just one function: notify users when an app is about to upload contacts to its servers. Path, of course, is just one of a number of apps that takes possession of your contact list following installation, and Petrich’s utility makes the process transparent when Apple and developers do not.
In the event an app installed on an iPhone, iPad or iPod touch attempts to upload a user’s contact list, ContactPrivacy will block the transfer and pop up a warning. Users will then have the option to allow the app to transmit their contacts, or they can opt to block the transfer.
While ContactPrivacy is completely free to users, there is of course a catch. In order to be effective, this tweak must make use of OS functions that are off limits according to Apple’s developer guidelines — yes, developers can steal your private data but they can’t warn you when an app is about to do so. As a result, ContactPrivacy is only available to users who first jailbreak their devices. Thanks to the combined efforts of the iPhone Dev Team, the Chronic Dev Team and pod2g, every iOS device can now be jailbroken very easily.
ContactPrivacy is available for free and can be found by searching the name of the app in Cydia once a device has been jailbroken.




Thursday, February 9, 2012

Logitec One-Seg iOS Tuner LDT-1Si01



iPad owners looking to add a little live TV to their Apple tablet might be interested in this new TV tuner which has been unveiled and lunched by Logitec called the LDT-1Si01.

The new iOS LDT-1Si01 tuner will be arriving in Japan later this month and lets you view One-seg satellite programming on the iPad and iPod. Unfortunately at the moment it doesn’t support Apple’s latest and greatest iPhone 4S.





The Logitec LDT-1Si01 iOS tuner is fitted with both an extendable antenna and a microUSB port for charging. The tuner also allows you to enable subtitles and even record television through the accompanying iOS application.

Simply connect the device to the 30 pin port at the bottom of your iPad, iPhone or iPod and use with the supplied application for One-seg satellite viewing. When it arrives later this month it will be priced at around $103 or ¥7,980. Unfortunately no information on worldwide availability has been released as yet, but as soon as information comes to light we will keep you updated as always.
LDT-1Si01 iPhone

Friday, February 3, 2012

HP CEO says webOS will be better than ‘fragmented’ Android and ‘closed’ iOS


Though Hewlett-Packard was unable to produce webOS devices that consumers were interested in buying — at a positive margin, at least — CEO Meg Whitman still thinks the beleaguered platform has legs. After unsuccessfully trying to sell or license webOS, HP decided late last year to donate its $1.2 billion platform to the open source community. The firm still plans to launch new webOS devices in the future, however, and Meg Whitman explained HP’s position while speaking with CRN. Read on for more.
“There is a clear vision of what we’re trying to accomplish,” Whitman said in an interview. “There will be some people who will not love that vision, and then there are people who are very excited about this vision, and what it can mean for an alternative, open-source operating system that has some real strengths to it.”
Despite the overwhelming failure of the TouchPad — HP discontinued the slate a mere two months after it launched — the CEO stressed the fact that HP is not done with tablets. WebOS is seemingly no longer a part of HP’s core tablet strategy, however, having been replaced by Microsoft’s upcoming Windows 8 platform.
“We have to have a tablet offering,” Whitman said. “We will be back in that business. We’re coming back into the market with a Windows 8 tablet, first on an x86 chip and then maybe on an ARM chip.” She also stated that security would be HP’s “sweet spot,” noting that security on tablets is a big concern for small, medium-sized and large businesses. WebOS will still play a role at HP it seems, though it remains unclear what exactly that role will be.
When asked if Whitman was concerned that a number of high-level executives formerly on the webOS team were fleeing, the executive was optimistic. “We’re going to build a new business together,” she told CRN. ”We’re going to build another operating system that has huge advantages, in my view, over iOS, which is a closed system, [and] Android, which is incredibly fragmented and may ultimately be more closed with [Google's] acquisition of Motorola Mobility.”
Whether or not being more open than iOS and less fragmented than Android will translate into webOS device sales remains to be seen.








 

Tuesday, January 24, 2012

Nokia quickly tops Windows Phone sales, but is it ready to battle Android and iOS?



New sales estimates show that Nokia may have sold 1.3 million Lumia 710 and Lumia 800 Windows Phones over the holidays and gained a 45 percent WP7 market share. We examine what this means, how it compares to Android, and the road ahead for Nokia.



Nokia is seeing some good initial success from its transition to exclusively supporting Windows Phone for its high-end handsets. Initial sales of the Lumia 800 and Lumia 710, Nokia’s first two Windows Phones, are likely hovering around 1.3 million units, according to Bloomberg. This is, of course, unverified data, but for two handsets that only launched in November, that’s not bad. Add in the fact that Windows Phone is not a well known or sought-after OS yet and the fact that Nokia only just launched its first device in the US a week or two ago, and the numbers are all the more impressive.

“There weren’t a lot of the hero handsets out there — HTC were struggling, RIM didn’t have a show-me device, Sony Ericsson and Motorola weren’t really stepping into the mix, so there was probably enough space for Nokia to be able to point to fourth- quarter numbers they were happy with,” said Lee Simpson, a London-based analyst at Jefferies International.



Lending credence to the 1.3 million sales estimate, WMPowerUser has made a chart showing that in just two months Nokia has risen to commanding a 45 percent market share of all “second generation” Windows Phones, beating out HTC with a 40 percent share and Samsung with a 12 percent share.

This is an odd comparison, as it leaves out any “first generation” Windows Phone devices (phones that came out between Nov. 2010 and Oct. 2011) that may have still been selling. Second generation devices include the Nokia Lumia 800, Nokia Lumia 710, HTC Radar, HTC Titan,Samsung Focus Flash, Samsung Focus S, and a few models by ZTE, Fujitsu Toshiba, and Acer that haven’t made it to the United States yet.

From the looks of it, HTC continues to play a big role in the Windows Phone ecosystem, but Nokia has really begun pushing on Samsung’s sales. The world’s second largest phone maker dropped from 28 percent to 12 percent in new Windows Phone handset sales (second generation). Samsung’s higher-end Focus S doesn’t seem to have taken off and the company lacked a high-end device outside of the US. HTC has done well with its Radar, however. The Radar has seen better success than almost any Windows Phone here in the US. The device was the third best selling handset on T-Mobile in both November and December, according to numbers by Canaccord, an analyst and forecasting company

Still, if these percentages are accurate and Nokia’s 45 percent market share of newer WP7 devices equates to 4 percent of total Windows Phone sales to date, it’s not hard to extrapolate a guess on how many Windows Phones have been sold. If 1.3 million units equals 4 percent of sales, then multiplying it by 25 would get us to 100 percent, or 32.5 million devices sold since Nov. 2010. This number doesn’t seem nearly as horrible as Microsoft’s diminishing 2-3 percent marketshare would seemingly imply, but three days ago Google announced that there are 250 million Android devices in use. Apple, for its part, sells 20-30 million iPhones every quarter (three months). In fact, on Christmas day alone, Flurry analytics reported that 6.8 Android and iOS (iPhone, iPad) devices were activated. It’s clear that Microsoft has a lot of catching up to do, even with Nokia by its side.



At the Consumer Electronics Show earlier in January, we got a peak at Nokia’s Lumia 900, a 4.3-inch Windows Phone built for the US market. Though it didn’t blow us away with a new interface, Nokia seems to be the only major Windows Phone maker that is actively working to create unique Windows Phone experiences, including unique apps like free turn-by-turn navigation and music streaming. The Lumia 900 even has 4G LTE support, something that Windows Phone has needed for several months now. Most of all, Nokia is the only manufacturer that seems willing to spend money to advertise and market its Windows Phone devices. HTC and Samsung have been supporting the platform, but their devices have felt second-rate compared to their efforts on Android.

Nokia CEO Stephen Elop, has repeatedly stated that Nokia’s Lumia devices are the “first real Windows Phones,” a jab at HTC and Samsung, who mostly support Android.

“There’s a lot hedging going on in the industry, that’s for sure. And this is why I say rather boldly these are the first real Windows Phones,” said Elop in a recent interview. “Our best innovation, our best industrial design, our best cameras, our best software, whatever it is, is being focused on the Windows Phone platform. Unambiguously. We’re not doing a little bit of everything. This is what we’re doing.”

Elop has been brutally honest about Nokia’s near nonexistent presence in the US market and has been extremely bold about reorganizing Nokia around Windows Phone, and phasing out Symbian, the smartphone OS that helped the company become the top phone maker in the world with more than 400 million devices sold per year (Samsung recently surpassed 300 million, becoming the #2 player). As Android and the iPhone took over the market, however, Symbian and other older operating systems like BlackBerry have fallen out of favor with consumers.

Since it’s first Windows Phone launches in November, Nokia hasn’t wasted any time rebuilding its empire. The Lumia 710 is already available on T-Mobile and the Lumia 900 will launch on AT&T in the next month or two. New handsets are expected to be announced at the Mobile World Congress trade show at the end of February.

At CES, Elop compared the fight ahead to trench warfare, colorfully comparing the first Lumia handsets as a “beachhead,” or secure initial positions that has been gained and can beused for further advancement, in the war ahead. His enemies: Android and iOS. If Nokia really has sold 1.3 million Windows Phones on its first go round, his metaphor may be apt. If the smartphone market is a warzone, Nokia may actually be moving into a good position. It won’t outsell Android anytime soon, but the tide may be turning for the struggling Finnish manufacturer.

Tuesday, December 13, 2011

Android app revenue one quarter of iOS for developers



Even though Android has huge volume momentum right now, and has reached over 10 billion downloads in its Marketplace, app developers are still struggling to make money.
According to Flurry Analytics, which tracks nearly 50,000 iOS and Android apps from around the world, developer interest in Android has decreased by a third since the beginning of 2011. At the same time, iOS developers make nearly four times the revenue of Android devs, which does not bode well for the financial viability of the platform.
A few things can be attributed to this phenomenon. Despite the fact that Android has a larger overall install base around the world (though not yet in Canada) users are not required to enter payment information when they sign up for Google Checkout. That means that users can get away with downloading free apps for the most part without ever giving a cent to Google or to app creators.
Google is trying to improve this by offering 10c apps for 10 days over the holidays, which will force users who want to pay for these premium apps to enter credit card numbers. The results also don’t take into account revenue made through advertising which some companies, including Angry Birds’ Rovio, attest to being in the millions of dollars.


Ultimately it comes down to virality: developers enjoy creating apps for iOS because it has a proven track record of people willing to pay for apps. As more companies enter the mobile apps and games market, they will tend to stick with what works, and Apple has created a viable and profitable ecosystem. Google’s Android platform encourages lower-cost devices, often to younger people who do not have the means, or are not old enough, to pay for apps.
Eric Schmidt has now famously stated that in six months app developers will be looking to Android first, but that doesn’t necessarily mean they will be making more money from it. Google needs to change the way mobile companies think about Android, and until then the above chart probably won’t fluctuate all that much.

NPD on US Smartphone Numbers for 2011: Android in the Lead, iOS Trailing and Everyone Else a Non-Factor [Stuff We've Heard Before]



NPD Group have released their smartphone OS market share numbers for the United States for the period of January-October 2011 so far. Up to this point, Android commands 53% of the US market share, a considerable lead over Apple’s iOS at 29% and RIM’s Blackberry OS owns 10%.

Windows Mobile/Windows Phone 7, Symbian and WebOS are still very much irrelevant, though Microsoft is making decent progress. The trend from quarter to quarter has looked exactly like this so this comes as no surprise. And there is no reason to believe that the trend won’t continue heading into 2012. Android’s dominating the United States and that’s that – well on its way to dominating the glob by the end of 2014.
The NPD Group: For Once-Strong Smartphone Makers, 2011 Was The Year of New Beginnings
As Android and Apple continue to dominate the U.S. smartphone market, RIM and other smartphone manufacturers have made moves to reclaim lost market share.
PORT WASHINGTON, NEW YORK, December 13, 2011 - According to The NPD Group, a leading market research company, Android’s operating system (OS) share of smartphone sales grew to command more than half of the U.S. smartphone market (53 percent) from January through October 2011, as Apple’s iOS share grew to reach 29 percent of the market, and RIM’s OS share declined to 11 percent. RIM and other companies that were formerly on top of NPD’s smartphone rankings, however, have made critical business decisions this past year in a quest to shore up their U.S. smartphone businesses.
"The competitive landscape for smartphones, which has been reshaped by Apple and Google, has ultimately forced every major handset provider through a major transition," said Ross Rubin, executive director, Connected Intelligence for The NPD Group. "For many of them, 2012 will be a critical year in assessing how effective their responses have been."
Google acquires Motorola
Motorola’s share of smartphone sales once reached more than a third of the smartphone market (36 percent) in the fourth quarter (Q4) of 2006; however, the company’s smartphone market share dropped as low as 1 percent by Q3 2009. After adopting Android, Motorola’s share of smartphone sales rose to 16 percent of the market in Q4 2010 before settling back down to 12 percent by Q3 2011. "Android has helped Motorola climb back into the smartphone market; now, though, Google will seek to use Motorola’s patent pool to help protect other Android licensees," according to Rubin.
The fall of RIM
"Few companies have felt the impact of the shift to touch user interfaces and larger screen sizes as negatively as RIM, but the company is beginning anew with a strong technical foundation and many paths to the platform," said Rubin. Back in Q2 2006, RIM comprised half of all smartphone sales; however, by Q3 2011 the company had fallen to 8 percent. As it prepares to introduce smartphones on its next-generation platform, RIM has already made some important incremental improvements this year with the release of the BlackBerry 7 operating system. RIM is now is ranked fifth among smartphone OEMs, behind Apple, HTC, Samsung, and Motorola.
Nokia does Windows
One of the biggest news stories of the year was Nokia’s agreement with Microsoft to use the Windows Phone operating system on its smartphones. "Nokia and Microsoft must build from almost nothing to carve out success between the consistency of the iPhone and the flexibility of Android," according to Rubin. Even though Microsoft’s former smartphone operating system, Windows Mobile, peaked at 50 percent of smartphone sales in Q2 2007, Windows Phone 7 by comparison has not achieved more than 2 percent of smartphone sales since launching in Q4 of 2010.
Information this press release is from "Mobile Phone Track" and "Smartphone Track," both of which report on the activities of U.S. consumers, age 18 and older, who reported purchasing a mobile phone or smartphone. NPD does not track corporate/enterprise mobile phone purchases.

Thursday, December 8, 2011

APP OF THE DAY: Dragon's Lair (Android & iOS)


One of the oldest games in the business is now available to play on just about all of the world’s smartphones. At 28 years of age and counting this, at the time, ground-breaking animated role-play adventure has still just about got it and at the least should bring you enough of a nostalgia hit to make up for what it might lack in modern day devoping genius. What is the game? Why, of course, it’s...

Dragon’s Lair

Platform
Android & iOS

Price
?3.32/59p

Where
Market/iTunes

If you didn’t get a chance to play Dragon’s Lair on Laserdisc, Amstrad, Commodore 64, ZX Spectrum, Atari, Amiga, NES, Gameboy, Super NES, Xbox or just about any other platform that’s ever existed, then a) where were you and b) well, now is your chance.
It’s a classic and tight little storyline. You play the heroic but rather bumbling cartoon knight Dirk the Daring as you battle your way through a magic castle to find Singe the dragon who’s captured the Princess Daphne. Not exactly complicated and neither is the gameplay.


Instead of controlling Dirk directly, the game is really more of an interactive animated story with the player required to hit the right on-screen buttons at the right time to stop our man from meeting a sticky end. If you miss, you reappear instantly at the entrance to each room and, because of it, the game takes on a fairly relentless feel. As a result, you only need about half an hour to finish the thing.

It’s not a problem having to use touch controls but, because you have to keep your eyes on them so keenly, it does rather mean that you can’t relax and enjoy the animations which is a bit of a shame. All the same, Dragon’s Lair is amusing enough for the 59p charged on iOS but the Android price is currently a bit of a rip off. Sure, it’s repetitious and a bit silly but at least you’ll be able to say that you finally played the thing, and finished it too.

Tuesday, December 6, 2011

GTA III landing on select Android, iOS devices December 15th for $5



Rockstar Games announced on Tuesday that Grand Theft Auto III: 10 Year Anniversary Edition will land on select Android and iOS devices on December 15th for $4.99. The company said the hit game will be available on:
Apple iOS Devices: iPad 1 & 2, iPhone 4 & 4S, iPod touch 4th Generation.
Android Phones: HTC Rezound, LG Optimus 2x, Motorola Atrix 4G, Motorola Droid X2, Motorola Photon 4G, Samsung Galaxy R, T-Mobile G2x.
Android Tablets: Acer Iconia, Asus Eee Pad Transformer, Dell Streak 7, LG Optimus Pad, Motorola Xoom, Samsung Galaxy Tab 8.9 and 10.1, Sony Tablet S, Toshiba Thrive.
Users appear to be a bit disappointed that Rockstar isn’t releasing the game to a larger selection of Android smartphones, given the huge number of powerful devices currently available. Worse still, Joystiq said the touchscreen controls weren’t very good on an early build — bit the game takes place in Liberty City, just like the original Grand Theft Auto III, and we’re looking forward to checking it out on December 15th.