Showing posts with label Kinect. Show all posts
Showing posts with label Kinect. Show all posts

Thursday, February 9, 2012

Kinect for Windows: Not for consumers, yet



The idea of Kinect for Windows is something that we have been bullish on here at TNW since before the hardware was officially announced. Motion and voice control, added to the ever powerful keyboard and mouse setup? Yes please, we’ll take two helpings.

Now that the Kinect for Windows hardware is technically for sale, we’ve put in some effort to get our hands on a demo unit, but have been gently rebuffed thus far. However, the ever connected Paul Thurrott did get his hands on a device, and hasextensively written up his impressions. This post is designed to make a single point; if you want more, read Paul’s review.

Here’s the core element that you need to understand about Kinect for Windows: if you are not a developer, interested in building apps that take advantage of the Kinect’s capabilities, hold off on buying one. You can’t actually do anything with the Kinect for Windows device except look at it, or code for it.

Also, you won’t get any sort of handholding from Microsoft if you do buy one. In the box there is not a line of code. You have to snag that from Microsoft’s website. Microsoft does have a warning on its Amazon page: “The sensor unit does not ship with any software, and will only operate with an application developed for Kinect for Windows,” but I wonder how many people will notice it.

Here’s the rub: Kinect for Windows is taking its first steps. Sadly, like a toddler, it still can’t do very damn much. Just to give you a picture of the future, imagine the power of Kinect coupled with the coming Windows Store. It’s a match made in heaven for innovation.

Wednesday, February 8, 2012

Kinect Star Wars Xbox Bundle Launching 3rd April



Microsoft has announced that its Kinect Star Wars Xbox 360 bundle will go on sale in the US on the 3rd of April, and the console will cost you $449, which includes an R2-D2 themed console, a C-3PO themed controller and a white Microsoft Kinect sensor, plus the Kinect Star Wars Game.



With five dynamic modes – Jedi Destiny: Dark Side Rising, Podracing, Rancor Rampage, Galactic Dance Off and Duels of Fate – “Kinect Star Wars” makes it possible for Star Wars fans of all ages to delve into immersive Star Wars experiences. In addition to the previously announced Jedi, Podracing and Rancor modes, Xbox 360 and LucasArts have today unveiled new additions to the game, including:

You can find out more information about the Star Wars Kinect Xbox 360 bundle over atMicrosoft.


Wednesday, February 1, 2012

Kinect for Windows now available for $249

At this year’s Consumer Electronics Show, Steve Ballmer announced Microsoft would ship the Kinect for Windows on February 1st. The company has delivered on its promise and on Wednesday, version 1.0 of the Kinect for Windows SDK and runtime were made available for download. The software giant’s distribution partners across the globe have also begun to ship Kinect for Windows hardware. The device will retail for $249, with a special discounted academic price of $149 for “Qualified Educational Users” that will come later this year. 

Friday, January 27, 2012

Xbox 720/Next to have Blu-ray, Kinect 2, won't play used games[Rumor]

The rumor mill is going crazy at the moment with news on Microsoft's upcoming next-generation Xbox console. A games industry source has told Kotaku that the next-generation Xbox will have support for Blu-ray, expanding its disc capacity for games from DVD's 9GB to between 25 and 50GB of data.



A "reliable source" of Kotaku's has also stated that Microsoft intend on incorporating some form of anti-used game system as part of the next-gen Xbox. At the moment it's not clear whether this would not allow you to install a copy of a friends' game, that they've already used, on your console. If so, this would stop the renting of games, second-hand sales, and more.
Another hot rumor is that the the next Xbox will ship with the next-gen Kinect, which would sport an on-board processor, which was originally intended for the Kinect, but didn't make it into the final design. A Microsoft rep told Kotaku:
As an innovator we're always thinking about what is next and how we can push the boundaries of technology like we did with Kinect. We believe the key to extending the lifespan of a console is not just about the console hardware, but about the games and entertainment experiences being delivered to consumers. Beyond that we don't comment on rumors or speculation.

Saturday, December 10, 2011

Games on next Xbox required to have Kinect support



The Kinect entered the Guinness World Records this year for being the best-selling consumer electronics device, and while that may be true you might notice there isn’t a lot of support for the motion controller, especially when it comes to triple A titles. In fact there are only a handful of notable games that currently make full use of the Kinect. Personally, more Kinect-modified-PC games than Kinect-enabled games on the Xbox 360 come to mind when I think about the Kinect. It looks like that all might change.
It has been reported that Microsoft has set new requirements for games on the new Xbox – apparently they want to make sure that all games will make full use of its voice recognition and motion control capabilities in the future. Microsoft will even be helping developers by providing tools to aid in the development process. Now let’s hope developers can find clever ways to implement Kinect usage in their games for the next Xbox. How many of you own a Kinect, and how often do you play Kinect-based games?